AI Insights · Timothy · April 2022
Top 5 Golf Games on Android in Saudi Arabia - Q1 2022 Performance
A detailed look at the performance of the top 5 golf games on Android in Saudi Arabia during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw varied performance for the top 5 golf games on the Android platform in Saudi Arabia. Here's a detailed look at the trends in weekly downloads, revenue, and active users for each game.
Golf Clash - Golfing Simulator by ELECTRONIC ARTS experienced a fluctuating trend in weekly revenue, starting at approximately $2.5K at the end of December and dropping to around $1.2K by the end of March. Weekly downloads peaked at 149 in the week of January 31, with a general downward trend, closing the quarter at 69 downloads. Active users saw a gradual decline from 1K at the end of December to 843 by the end of March.
Golf Rival - Multiplayer Game by Zynga showed a mixed revenue trend, with a peak of $1K in the first week of January and fluctuating around $800 towards the end of March. Downloads were relatively stable, peaking at 176 in mid-January and ending the quarter at 139. Active users showed a slight decrease, starting at 541 and ending at 495.
Golf Battle by Miniclip.com had the highest number of downloads among the top 5, peaking at 1.2K in mid-January and gradually declining to 384 by the end of March. Weekly revenue showed significant fluctuations, peaking at $221 in mid-March and dropping to $12 in the last week of March. Active users remained relatively high, starting at approximately 15K and ending at 12K.
Golf King - World Tour by RisingWings saw a modest and stable performance. Weekly revenue peaked at $141 in early January, with occasional fluctuations, ending at $121 by the end of March. Downloads remained consistent, fluctuating between 111 and 165 throughout the quarter. Active users saw a slight decline from 2K at the end of December to 1.7K by the end of March.
Mini Golf King by RisingWings had the lowest numbers among the top 5. Weekly revenue saw minor fluctuations, peaking at $121 in mid-March. Downloads were steady, ranging from 29 to 50. Active users decreased gradually from 228 to 148 over the quarter.
These insights show the dynamic nature of the mobile gaming market in Saudi Arabia. For more detailed data and trends, visit Sensor Tower.